![]() ![]() Ver 1.4.1: -Fixed a bug where going into the pause screen while holding certain inputs and then returning from the pause screen caused some weird behavior in certain situations -Fixed a divide-by-zero bug involving the Hippo enemy's missiles. There is a ‘fix’ implemented to prevent this now, but it hasn’t been fully verified if the bug is gone. Ver 1.4.2: -There was a very persistent transition bug when moving between individual rooms that would cause players to disappear from the screen and then die. Added a few more challenges in Knight Man’s stage in hard mode. Developed a higher wall in Magnet Man’s stage to prevent people from getting Rush Jet or just skipping half the stage on principle without some sort of upgrade to reach the alternate path. Fixed a bug where if you spawned in the room prior to the Toad Man midboss room, the snail enemy in hard mode would glitch and be unkillable. Ver 1.4.3: -Fixed some minor bugs that cropped up in Easy Mode. Changed Yamato Man stage to enable speed runners with Power Stone to get through the first half quickly while still blocking off the Weapon Tank with the necessity of Rush Jet changed the block further in the level for the path leading to the Energy Tank to a Knight Crush block instead. Changed Spark Man stage to enable speed runners with Power Stone to get through the first half quickly while still blocking off the Weapon Tank with Knight Crush blocks. Ver 1.4.4.: - Modified a bit more of Magnet Man’s stage so you don’t have to use a jump enabling upgrade twice to reach the Rush Jet. This is version 1.4.4 of the Megaman fangame Revenge of the Fallen.
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